Technical Designer (July 2025 - Present)
I am working on Optillusion Games’ Rinthine, a survival-crafting game set in an ever-changing labyrinth.
As a Technical Designer, I helped build and implement the game’s core survival-crafting systems which include: crafting tree, enemy behaviors and various points of interest through a procedurally generated world.
With skills in visual design, I also contributed to building the game’s visual identity, working closely with artists and tech artists to implement visual assets and effects to deliver a unique art direction.
The game is currently under development.